
more laissez-faire options have distinctive advantages.

Even more so, if you make the level of player control itself a player choice (rather than just have the player be inherently limited by how the game works), it's hard to balance the game so that relentless power-grabbing isn't the winning option, i.e. The player is given beyond totalitarian, basically Gestalt levels of control over their empire, even with "Egalitarian Democratic" government, because a) it feels good to give the player agency (even if nobody in real life has that level of agency, not even autocrats) and b) it's hard to simulate autonomous decision-making at lower levels in a way that doesn't lead to intense frustration at how stupid the AI is.

Then again, I think this is really just an instance of a deep problem in strategy games.
#Nerve stapled stellaris mod
We get a nod to voluntary genemodding in the self-modified species events, but I wish there was more of a systematic approach to pops being able to spontaneously mod themselves to suit their environment and job. The key difference I think is that it would be much slower and less homogeneous. Gattaca is the prototypical example of how essentially capitalist social dynamics could lead to it becoming near-universal to add Erudite, Robust etc traits onto your own kids (or onto yourself the film didn't really imagine live gene editing of adults, but it would surely have happened eventually in that world).
#Nerve stapled stellaris free
Ion cannons are no longer free to maintain, and have an upkeep cost of 8 energy. Reduced the amount of jobs added by Leisure Arcology Districts to bring them into line with other Ecumenopolis districts. Unless it is meant to be a literal lobotomy instead of an incredibly sophisticated feat of genetic engineering that requires a literal bio ascension to unlock and the lore says is just removing unnecessary desires. Nerve Stapled Hivemind pops can no longer perform complex drone jobs. For example, using temporary nerve staples on an entire planet to eliminate a problematic faction should be totally acceptable to them. Heck they should even be better as leaders due to no corruption. The old individualist ethos was, and egalitarianism inherited some of its game features, but as long as nerve staples are applied regardless of class they should have no issue with it. but ideally they should be able to work all jobs. nerve stapled should at the very least should be droid equivalent and be able to work all non leadership jobs. they are just "people" who cannot work in any specialist job. Yet for some reason the nerve stapled are considered still people. robots and nerve stapled (workers only = miner / farmer / nuclear reactor operator / servant / special factory (planetary feature)) Keep in mind that a Droid has more intellectual capacity than a nerve stapled person. Anyone who is salty about purging should be salty about nerve stapling.Īlso the nerve stapled people are not slaves, they are braindead. I think nerve stapling should just be treated as a Purge. If you are playing as a devouring swarm steps 1-4 are done automatically, but the species won't be kept as slaves but exterminated.Click to expand.Mostly agreed, but too complicated. written by Gruntsatwork and Caligula Hello everyone, today we would like to tease you with some of the upcoming changes coming with the 3.2 Herbert patch.

You can eat population in two ways: either as a form of extermination (hive-mind devouring swarm only) or as a form of slavery called " Livestock slavery"Īny form of government that allows alien slavery (so authoritarian or xenophobic) should allow you to create "livestock" slaves, that you can genetically modify to be as well "delicious". Note: This information might be slightly outdated, options below were available in 2.1
