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Rimworld biomes
Rimworld biomes






rimworld biomes

Note: The default settings are designed to exactly balance out the increase in animal count at higher difficulties, so all players get the same meat rewards.Īdjust the extra chance that an enemy will immediately die when downed. The probability that a corpse will immediately rot upon death, if the creature has the scaria disease. When trading, buy prices are increased by this amount while sell prices are reduced by this amount. If you adjust this setting, you'll be adding an additional multiplier. Note: Raid loot value is also automatically scaled to compensate for threat scale. If you adjust this setting, you'll be adding an additional multiplier.Īdjust the value of loot carried by raiders. Note: Quest reward value is also automatically scaled to compensate for threat scale. This includes meat, leather, and yield from shredding mechanoids.Īdjust the value of rewards given for quests. This includes harvesting plants and cutting trees.Īdjust the amount of materials produced when mining.Īdjust the amount of materials produced when butchering.

rimworld biomes

If this is disabled, quests will be modified to be non-violent.Įnable the fixed intro threats that appear near game start.Īllow extreme weather incidents such as toxic fallout, volcanic winters and flashstorms.Īdjust the amount of materials produced when harvesting plants and crops. The upside is that if(!) you can survive, you can get advanced gear earlier from "overpowered" enemies.Īdjust the size of threats like raids (using raid points) and infestations, and the difficulty of quests.Īllow major threats such as raids, infestations, manhunter packs, crashed mechanoid ships and more.Īllow quests to present with violent threats and challenges.

Rimworld biomes full#

A trade caravan or two will also arrive before completing the first full quadrum (15 days).Īn unpredictable storyteller whose main characteristic is triggering challenges at any time of any difficulty, to the extent of launching several dangerous threats all at the same time or consecutively. When playing with Phoebe, in the beginning its always likely to gain one or two more colonists, typically a wanderer. However, long breaks between raids means huge spikes of difficulty and troubles equipping your pawns with weapons and armor. This gives new players a more relaxed experience to get familiar with the game. Players generally find Cassandra more difficult than Randy, because she tends to give less peace in between the increasingly tougher raids.Ī storyteller whose main characteristic is a long break between challenges, leaving the player with ample time to rest and recover after an event, and live without much to worry about. She gives time in between raids to recover, but can hit very hard, especially on the higher difficulty settings. Challenges start easy with a single manhunter animal or raider, and become increasingly more difficult over time as wealth increases. The difficulty is selected separately from the storyteller, but both are changeable mid-game. The one that you choose will make decisions about what events it wants you to encounter and when based on the situation you are currently in and on the biases of that particular AI.Ĭhoosing an AI will have a great influence on the narrative that is formed as you play. They create events like pirate raids, resource drops, or animal attacks. AI storytellers are driving the gameplay and their choices will affect the story of your colony, but will never entirely disallow events because of population.








Rimworld biomes